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L5R Shadow Land DiskWars Spoiler

~ Strongholds, Items and Unites/Factions ~

SHADOWLANDS FLATS

01 ­ isha x2, shabura x2
02 ­ otaku kamoko experienced, mirumoto sukune, crystal arrow, burning blood, battlements x2
03 ­ doji hoturi experienced, ashlim, imperial road x3, forest x3
04 ­ the hidden temple of the naga, path to inner peace, ancient spear of the naga

05 ­ sure aim, calm mind, duelling counter x3, fireball x2, arrow x4, activation counters, wound counters
06 ­ garegosu no bakemono, delving the earth, murky swamp x3
07 ­ shagara x2, naga shugenja x2, ashlim
08 ­ naga warlord x2, naga clan archers x2
09 ­ shinjo utta, iuchi karasu, gunjin's katana, hero's heart, battlements x4
10 ­ shosuro nyoko, shadowlands madmen, the hooded ronin, dangai
11 ­ bayushi aramoro x2, bayushi hisa x2
12 ­ shinjo horsebowmen, oni no guiedo, focus, cave x3
13 ­ shadow samurai, isawa tadaka experienced, tetsubo, summon spirit of water, shield of thorns, battlements x3
14 ­ the ruined fortress of the scorpion, ancestral sword, flight
15 ­ cloud mind, stifling wind, dueling counter x3, arrow x2, poisoned shuriken x4, activation and wound counters
16 ­ matsu hijan, goblin chuckers, tetsubo, warhorses, theft of souls, rock missile counters x3
17 ­ soshi bantaro, bayushi kyoto, bayushi supai x3
18 ­ plague zombie, isawa kaede, warhorses, cave x3, cloud the mind, hero's heart
19 ­ bayushi togai x2, bayushi hisa, shosuro hametsu
20 ­ niuoda, necromancer, agasha tamori, ratling conscripts x2
21 ­ ashlim, isawa kaede, goblin shaman, mountain goblin x2
22 ­ oni no megada, race the wind, imperial road x3
23 ­ kakita ehai x2, kakita aytsuru x2, doji basu
24 ­ skeletal archers, naka kuro, race the wind, jade arrow, gunjin's katana, forest terrain x3
25 ­ dragon talons, shinjo tsuburo, scales of the dragon, balash
26 ­ oni no sanru, the porcelain mask of fu'leng, tetsubo, burning blood, caves
27 ­ hida tsuru, shinjo horsebowmen, murky swamp terrain x2, battlements terrain x2
28 ­ mirumoto hitomi experienced, dangai, sanzo, hiruma merukai
29 ­ shagara, kuni migu, soshi bantaro, yasuki nokatsu x2
30 ­ hiruma kage, matsu yago, naga clan archers, daidoji geda
31 ­ kaiu siege engine, gunjin's katana, theft of souls, focus, delving the earth
32 ­ bayushi chiro, bayushi kyoto, river x2, imperial road x3, race the wind
33 ­ bayushi supai, iuchi takaai, niuoda, iuchi karasu x2
34 ­ matsu hiroru, fireblossom archers, shiba tetsu, otaku kojiro
35 ­ oni no sanru, armor of the sun tao, mountainous terrain x3
36 ­ oni no hida yakamo, sungkun, river x2, mountainous terrain x2
37 ­ the nameless one, goblin shaman, jade arrow, armor of sun tao, burning blood, summon spirit of water, theft of souls, murky swamp
38 ­ oni no megada, crystal arrow, river terrain x3
39 ­ mirumoto ieyasu, kitsuki jidau, summon spirit of water, shield of thorns, armor of the shadow warrior, battlements x2, caves terrain
40 ­ hida o-ushi, matsu yojo, kitsuki yasu, bayushi hisa
41 ­ qamar, iuchi juoseng, porcelain mask of fu'leng, warhorses, delving the earth, focus
42 ­ hida otenago, yasuki nokatsu, the obsidian hand, warhorses, hero's heart, forest x3
43 ­ shiba tenaiko, asako onduji, burning blood, shield of thorns, tetsubo, armor of sun tao, river, murky swamp
44 ­ shinwa, iuchi takaai, jade arrow, gunjin's katana, cloud mind, summon spirit of water, battlements x2
45 ­ kitsuki jidau, goblin shaman, soshi bantaro, matsu chokoku, kakita aytsuru
46 ­ agasha tamori, naga shugenja, matsu chokoku, doji basu, kitsuki jidau
47 ­ yodokuhebi, the obsidian hand, crystal arrow, forest terrain x2
48 ­ asako onduji, doji basu, necromancer, minor oni servant x2
49 ­ shabura, agasha tamori, race the wind, focus, imperial road x3, caves
50 ­ mamoru, shinjo kwanso, isha, mirumoto taki
51 ­ thunder dragon, warhorses, armor of the shadow warrior, cloud mind, delving the earth
52 ­ iuchi juoseng, oni no noru, theft of souls, murky swamp x2, imperial road
53 ­ shiba katsuda, kitsu modun, fire breathers, mara
54 ­ kuni migu, naga shugenja, soshi bantaro, mountain goblin, matsu chokoku
55 ­ pennaggolan, hida tampako, kitsu modun, asahina shiru
56 ­ garegosu no bakemono, tetsubo, jade arrow, hero's heart, race the wind
57 ­ doji dansho, goblin chuckers, jade arrow, crystal arrow, forest, rocks missiles x3
58 ­ niuoda, bayushi supai, bayushi kyoto, shagara, doji basu
59 ­ isawa nakai, shosuro hametsu, ikoma raide, pincer legion
60 ­ kaiu siege engine, race the wind, warhorses, tetsubo, jade arrow

SHADOWLANDS SPOILER

STRONGHOLDS
*The Hidden Temples of the Naga ­ Naga Clan ­ SA: A to give one of your Naga Clan
Disks the ability, "May shoot missiles after A to move."
*The Ruined Fortress of the Scorpion ­ Scorpion Clan ­ SA: A to place an
Activation counter on one of your UA and unpinned Scorpion Clan Disks and on one
other Disk within 12" of that Scorpion Clan Disk."

ITEMS
*Ancient Spear of the Naga - */*/-/9 ­ Unique Weapon May only be attached to a
Naga Clan Disk. The attached Disk gains +1AT, +1D for every other Naga Disk
within 6".
*Armor of the Shadow Warrior ­ 0/0/+1/6 ­ (Limited: 3) Armor The attached disk is
immune to spell effects.
*The Armor of Sun Tao ­ 0/0/+1/8 ­ (Limited: 3) Armor This unit is immune to
missiles.
*The Broken Sword of the Scorpion - +1/+1/0/9 ­ Unique Weapon May only be attached
to a Scorpion Disk. All Scorpion Units within 6" gain +1AT, +1D.
*Crystal Arrow ­ 0/0/0/3 ­ Missile Attachment 12" SA: A this unit to shoot this
Crystal Arrow. Shadowlands Disks hit by this Arrow suffer one wound.
*Gunjin's Katana - +2/0/0/5 ­ Weapon Attached disk is immune to fear.
*Jade Arrow ­ 0/0/0/6 ­ Missile Attachment 6" SA: A this unit to shoot this Jade
Arrow. Disks hit by this arrow suffer one wound.
*The Obsidian Hand - +1/+1/0/7 ­ Unique SA: A the attached disk to give one disk
within 6" ­2AT, -2D (minimum 0) until the end of the turn.
*The Porcelain Mask of Fu'Leng ­ 0/0/0/10 ­ Unique When disk attached to Porcelain
Mask is destroyed, sacrifice Porcelain Mask to reanimate disk.
*Tetsubo - +1/0/0/5 ­ Weapon The attached disk drops ­1 Duelling Counters in
duels. Duelling counters dropped on an enemy disk inflict +1 damage.
*Warhorses ­ 0/0/0/5 ­ The attached disk gains +1 Movement and the Cavalry trait.

TERRAIN DISKS (same size as spells and items)
*Murky Swamp ­ Non Flying Disks must end their movement upon touching Murky Swamp.

*Mountainous ­ Non Flying Disks may not cross Mountainous Terrain.
*Battlements ­ Disks touching Battlements with Missiles have their range extended
by 3". Non Flying Disks must stop upon touching this Disk.
*Forest ­ Disks touching Forest may not be targetted by missiles.
*Imperial Road ­ Once per turn, Non Flying Disks that touch an Imperial Road
immediately gain +1M.
*Caves ­ Flying Units may not A to attack any disk touching Caves.
*River ­ Once per turn, Disks touching River suffer ­1M to A to move.

 

UNIT SPOILER
(Name/AT/D/T/Movement/Cost/Wounds/Traits/Abilities)

CRAB CLAN (10 new)
*Yasuki Nokatsu ­ 2/2/4/3/5 ­ Crab Clan Taskmaster - SA: A to move an unpinned
Friendly Disk within 12" two flips. That disk suffers 2 damage until the end of
the turn.
*Kuni Migu ­ 2/3/3/4/9 ­ Crab Clan Rank II Shugenja (Earth) - SA: A to Ambush any
Shadowlands Disk within 12".
*Hiruma Merukai ­ 2/3/3/3/8 2 wounds ­ Crab Clan Bushi - SA: A to cause any disk
within 6" with Berserk to become Berserking.
*Hida Tampako ­ 2/4/3/4/7 2 wounds ­ Crab Clan Samurai - Tampako gains +2T while
touching an enemy Shadowlands or Unaligned disk.
*Hida Otenago ­ 2/2/3/3/7 2 wounds ­ Crab Clan House Guard * Loyal ­ SA: A to give
all other friendly units within 6" with a T less than 4 +1T until the end of the
turn.
*Hiruma Kage ­ 3/2/3/4/8 ­ Crab Clan Samurai * Skirmisher ­ Gains +3AT while
attacking a Shadowlands Disk.
*Hida O-Ushi ­ 5/3/5/3/13 2 wounds ­ Crab Clan Samurai ­ SA: A to challenge any
Disk within 6" with a lower AT than O-Ushi's AT to a duel.
*Hida Tsuru ­ 4/4/3/4/11 2 wounds ­ Crab Clan Cavalry ­ SA: A to give one enemy
disk within 6" ­2M until the end of the turn.
*Oni no Yakamo ­ 4/3/3/2/9 2 wounds ­ Crab Clan Oni * Shadowlands * Unique ­ Oni
no Yakamo gains +1AT, +1D for each other Crab Clan Disk you control within 6".
May no A to attack a disk that is already engaged.
*Kaiu Siege Engine ­ 2/2/4/3/14 3 wounds ­ Crab Clan War Machine ­ May not attach
Items. Kaiu Siege Engine may only move forward in a straight line. Kaiu Siege
Engine gains +5AT, +1T if it Activated to move this turn.

CRANE CLAN (8 new)
*Doji Basu ­ 3/3/4/2/6 ­ Crane Clan Storyteller ­ SA: A to give one enemy disk
within 12" ­2M until the end of the turn.
*Kakita Aytsuru ­ 2/4/3/3/9 ­ Crane Clan Magistrate * Samurai ­ SA: A and target
an enemy disk. Owner of target disk must immediately Ambush Aytsuru.
*Kakita Ehai ­ 2/2/4/5/7 ­ Crane Clan Yojimbo ­ When a Disk within 6" suffers
damage in a duel, sacrifice Ehai to reduce that damage to zero.
*Dangai ­ 3/2/3/3/8 ­ Crane Clan Martyr ­ SA: Sacrifice Dangai to reduce the AT of
all disks within 12" by 2.
*Asahina Shiru ­ 3/6/2/5/7 ­ Crane Clan Samurai ­ While engaged with an enemy
Samurai Disk, Shiru has his D reduced by 3.
*Daidoji Geda ­ 3/7/4/3/9 ­ Crane Clan Samurai ­ May not A to attack Disks with a
T greater than 3.
*Doji Dansho ­ 2/3/4/3/7 ­ Crane Clan House Guard * Loyal ­ SA: A to give all
other friendly disks within 6" with a D below 4 +1D until the end of the turn.
*Doji Hoturi ­ 5/4/5/3/14 2 wounds ­ Crane Clan Champion * Experienced ­ Hoturi
permanently gains +1T after killing an enemy disk in a duel.

DRAGON CLAN (9 new)
*Agasha Tamori ­ 1/3/3/2/9 3 wounds ­ Dragon Clan Rank I Shugenja (Fire) ­ Tamori
may cast a higher ranked spell than normal, but suffers wounds equal to that
spell's rank.
*Kitsuki Jidau ­ 4/3/4/3/8 ­ Dragon Clan Magistrate ­ SA: If Jidau is within 6" of
an enemy disk, A to bring the top disk from your reinforcement stack into play on
your Stronghold.
*Kitsuki Yasu ­ 1/1/5/4/10 ­ Dragon Clan Justicator * Samurai * Loyal ­ SA: A to
force an attacking and defending disk in a battle with each other within 6" to
duel each other.
*Mirumoto Hitomi ­ 4/4/5/4/14 2 wounds ­ Dragon Clan Samurai * Daisho *
Experienced ­ The Obsidian Hand may be attached to Hitomi for 3 less Koku. Immune
to Fear.
*Mirumoto Taki ­ 3/2/5/4/8 ­ Dragon Clan Samurai ­ May attach two weapons.
*Fireblossom Archers ­ 2/5/3/2/7 ­ Dragon Clan Bushi ­ Missile: Arrows (3) or
Fireball (1).
*Dragon Talons ­ 4/4/5/2/12 2 wounds ­ Dragon Clan Heavy Infantry ­ SA: A to give
another UA friendly Disk within 6" +2D.
*Mirumoto Ieyasu ­ 3/2/4/3/7 ­ Dragon Clan House Guard * Loyal ­ SA: A to give any
one friendly Disk within 6" Daisho until the end of the turn.
*Mirumoto Sukune ­ 4/3/3/5/10 ­ Dragon Clan Cavalry ­ Missile: Arrows (3).

LION CLAN (6 new)
*Matsu Chokoku ­ 3/2/5/4/6 ­ Lion Clan Samurai ­ Immune to Fear.
*Kitsu Modun ­ 4/3/4/3/13 2 wounds ­ Lion Clan Bushi * Skirmisher ­ Disks with
less than 4T may not A to attack Kitsu Modun.
*Matsu Hijan ­ 4/2/3/3/7 ­ Lion Clan House Guard * Loyal ­ SA: A to give all
friendly Disks within 6" with an AT less than 4 +1AT until the end of the turn.
*Matsu Yojo ­ 3/2/3/3/7 ­ Lion Clan Samurai * Loyal ­ All Disks in a duel within
6" of Matsu Yojo use their AT to determine the number of duelling counters
dropped.
*Matsu Yago ­ 3/2/5/3/9 ­ Lion Clan Samurai ­ SA: A to challenge an enemy Disk
within 6" to a duel that targeted one of your Disks with an SA or Missile Attack
this turn.
*Ikoma Raide ­ 3/2/5/3/8 ­ Lion Clan Samurai ­ All disks pinned by Raide have the
AT, D, and T reduced by half, rounded down (minimum 1).

NAGA CLAN (10 new)
*Shagara ­ 4/2/3/3/9 ­ Naga Clan Bushi ­ Missile: Arrows (3) Any of these Arrows
that do not hit a Disk may be fired a second time.
*Ashlim ­ 3/3/3/3/9 ­ Naga Clan Rank II Shugenja (Earth) ­ SA: A to place an A
counter on any Shadowlands Unit Disk within 6".
*Naga Shugenja ­ 1/1/1/2/6 ­ Naga Clan Rank I Shugenja (Water) ­ SA: Sacrifice
Naga Shugenja to give all Naga disks within 6" +1 wounds until the end of the
turn. (Limited: 3)
*Yasir ­ 2/2/3/3/7 ­ Naga Clan Archers * Loyal ­ Missile: Arrows (3) Each arrow
that lands on the intended target inflicts +1 damage.
*Isha ­ 0/0/5/4/7 ­ Naga Clan Scout ­ Missile: Arrows (4) May move over Unit and
Terrain Disks without stopping.
*Shabura ­ 5/3/3/3/10 ­ Naga Clan Bushi (stats on one side)
2/4/6/5/10 ­ Naga Clan Cavalry (stats on other side)
*Mara ­ 4/4/4/3/9 2 wounds ­ Naga Clan Bushi (stats on one side)
2/2/4/6/9 2 wounds ­ Naga Clan Cavalry (stats on other side)
*Naga Warlord ­ 3/4/4/4/9 ­ Naga Clan Samurai * Skirmisher ­ Other Naga disks
engaged with the same disk as the Naga Warlord gains +1T.
*Balash ­ 1/1/3/3/9 ­ Naga Clan Bushi ­ Missile: Arrows (3) May shoot after A to
move.
*Qamar ­ 6/4/5/3/18 3 wounds ­ Naga Clan Champion * Skirmisher * Unique ­ SA: A to
remove an Activation Counter from any Naga Disk in play. Immune to Fear.

PHOENIX CLAN (8 new)
*Asako Onduji ­ 8/1/1/4/11 ­ Phoenix Clan Rank I Shugenja (Fire) * Flying
*Isawa Kaede ­ 2/3/3/3/13 ­ Phoenix Clan Rank III Shugenja (Void) * Master of the
Void ­ At the beginning of the turn, move one disk in your Reinforcement stack to
the top.
*Isawa Tadaka ­ 2/3/4/4/12 2 wounds ­ Phoenix Clan Rank III Shugenja (Earth) *
Master of Earth ­ Missile: Arrows (6) when targeting a Shadowlands disk.
*Shiba Tetsu ­ 2/3/4/3/7 ­ Phoenix Clan Samurai ­ SA: Once per turn, A one of your
Shugenja within 6" to add the T of that Shugenja to Tetsu's AT.
*Isawa Nakai ­ 6/1/3/3/13 ­ Phoenix Clan Rank II Shugenja (Air)
*Shiba Katsuda ­ 3/3/3/4/7 ­ Phoenix Clan Samurai
*The Nameless One ­ 2/2/4/4/10 ­ Phoenix Clan Rank II Shugenja (Void) ­ Gains +2T
while duelling a Shadowlands disk. SA: Challenge any Shadowlands disk within 6"
to a duel.
*Shiba Tenaiko ­ 3/3/5/3/7 ­ Phoenix Clan House Guard * Loyal ­ SA: A to switch
places with any unpinned, friendly Shugenja within 6".

SCORPION CLAN (9 new)
*Bayushi Supai ­ 3/4/4/5/8 ­ Scorpion Clan Ninja ­ While touching Bayushi Supai,
enemy Disks have their AT and D switched.
*Bayushi Kyoto ­ 1/2/4/7/8 2 wounds ­ Scorpion Clan Saboteur ­ SA: A to place an
Activation counter on a Stronghold Disk within 12".
*Soshi Bantaro ­ 0/1/6/4/6 ­ Scorpion Clan Rank I Shugenja (Air) ­ Enemy Shugenja
within 6" may not cast spells.
*Bayushi Hisa ­ 2/3/3/4/4 ­ Scorpion Clan Samurai * Loyal
*Shosuro Hametsu ­ 2/2/5/4/9 ­ Scorpion Clan Poison Master ­ Enemey disks touching
Hametsu suffer ­2T (minimum 1).
*Bayushi Chiro ­ 3/3/3/3/7 ­ Scorpion Clan House Guard * Loyal ­ SA: A to switch
the positions of 2 friendly Disks within 6".
*Shosuro Nyoko ­ 4/3/3/3/6 ­ Scorpion Samurai ­ Gains +1D with an attached item.
*Bayushi Aramoro ­ 2/3/3/4/6 ­ Scorpion Clan Ninja ­ Missile: Poisoned Shurikens
(4).
*Bayushi Togai ­ 3/2/3/5/6 ­ Scorpion Clan Samurai ­ Immune to Poison counters and
effects. Disks duelling Togai suffer a ­2T for the duration of the Duel (minimum
1).

THE SHADOWLANDS (17 new)
*Mountain Goblin ­ 3/2/3/4/6 ­ Shadowlands * Reanimate ­ May not A to attack disks
with T greater than 4.
*Minor Oni Servant ­ 2/1/3/4/6 ­ Shadowlands Creature * Flying ­ SA: A to move any
Shugenja within 6" 3 flips in any direction.
*Goblin Shaman ­ 1/1/2/6/6 ­ Shadowlands * Rank I Shugenja (Earth).
*Goblin Chuckers ­ 2/3/2/3/5 ­ Shadowlands ­ Missile: Rocks (3).
*Necromancer ­ 4/2/3/4/12 ­ Unaligned Rank II Shugenja (Earth) ­ SA: A to give one
Undead Disk within 6" +2AT, +2T until the end of the turn.
*Pennaggolan ­ 2/2/2/3/9 ­ Unaligned * Shadowlands ­ Fear 3: 6".
*Shadowlands Madmen ­ 4/2/3/3/6 ­ Shadowlands ­ All Fear effects within 3" are
increased by 1 flip.
*Plague Zombies ­ 4/3/4/2/6 ­ Unaligned * Undead * Shadowlands.
*Skeletal Archers ­ 2/2/2/4/8 ­ Unaligned Archers * Reanimate * Shadowlands ­
Missile: Arrows (3).
*Shadow Samurai ­ 1+/1+/4/3/8 ­ Unaligned Shadowlands ­ Shadow Samurai permanently
gains +1AT, 1D for each of your Samurai Disks destroyed by an opposing Disk in the
Battle Segment.
*Oni no Guiedo ­ 3/3/5/2/9 ­ Unaligned * Shadowlands ­ Fear 3: 3".
*Sungkun ­ 5/2/3/4/8 ­ Unaligned Samurai * Shadowlands * Cavalry ­ SA: A to double
the damage of a duelling counter in play. Immediately remove any disks destroyed
by this effect.
*Oni no Noru ­ 9/3/5/2/16 2 wounds ­ Unaligned * Shadowlands ­ Fear 2: 6".
*Oni no Sanru ­ 3/2/3/4/8 ­ Unaligned * Shadowlands ­ Oni no Sanru gains +1AT, +1T
for each enemy Disk he is pinning. Flyer.
*Oni no Megada ­ 5/3/5/5/11 ­ Unaligned Shadowlands Creature ­ Oni no Megada
suffers no AT damage unless pinned by more than one enemy disk.
*Yodokuhebi ­ 7/3/6/3/12 ­ Unaligned Serpent ­ May not A to attack more than one
Disk at a time. May not A to move while pinning an enemy Disk. (I believe this
disk is supposed to have the Shadowlands trait).
*Garegosu no Bakemono ­ 1/1/4/2/8 ­ Unaligned Shadowlands Creature ­ Fear 1: 12".
Fear 4: 3".

UNALIGNED (12 new)
*Naka Kuro ­ 3/3/5/3/18 ­ Unaligned Rank III Shugenja (All Rings) * Master of the
Elements ­ Spells cast by Naka Kuro may not be redirected or counterspelled.
*Niuoda ­ 8/1/1/6/6 ­ Unaligned Geisha Assassin ­ Niuoda's AT equal zero while
pinned by an enemy disk.
*Ratling Conscripts ­ 2/1/4/4/4 ­ Unaligned Ratling Pack * Creature ­ May not A to
attack a Disk with more than 4T.
*The Hooded Ronin ­ 2/2/5/4/11 2 wounds ­ Unaligned Samurai * Unique * Ashigaru ­
SA: A to challenge any Shadowlands Disk within 6" to a duel.
*Sanzo ­ 1/1/3/7/4 ­ Unaligned Samurai * Cavalry
*Pincer Legion ­ 2/3/5/3/7 ­ Mantis Clan Bushi * Unaligned ­ SA: A to target an
enemy Disk with less than 4T within 6". Place an A counter on that Disk.
*Scales of the Dragon ­ 1/1/3/4/5 ­ Unaligned Bushi ­ Immune to missiles.
Friendly Disks touching this Disk are immune to missiles.
*Mamoru ­ 2/4/4/3/7 ­ Unaligned Ninja Guard ­ All other Ninja Disks within 6" may
not activate any SA's or shoot Missiles.
*Matsu Hiroru ­ 3/3/3/4/10 ­ Unaligned Ninja Assassin ­ If pinning an Activated
enemy Disk with less than 5T, that Disk is instantly destroyed.
*Firebreathers ­ 2/2/2/2/5 ­ Unaligned ­ Missile: Fireball (1) This Fireball has a
special range of 12".
*Shinwa ­ 1/1/1/6/10 ­ Unaligned Kolat Assassin ­ Immediately after pinning an
enemy disk with less than 5T, sacrifice Shinwa to destroy it.
*Thunder Dragon ­ 7/7/5/4/17 2 wounds ­ Unaligned Rank III Shugenja (Air) * Unique
­ May not attach items * Flying. Place an A counter on one Disk that Thunder
Dragon flies over.

UNICORN CLAN (9 new)
*Iuchi Karasu ­ 3/2/5/6/13 ­ Unicorn Clan Rank II Shugenja (Water) * Unique ­ SA:
May cast a spell after A to move.
*Iuchi Takaai ­ 3/2/4/4/10 ­ Unicorn Clan Rank III Shugenja (Water)
*Shinjo Tsuburo ­ 2/2/7/4/6 ­ Unicorn Clan Samurai ­ All Missile counters that
land on Friendly disks within 6" are redirected to Tsuburo.
*Shinjo Kwanso ­ 4/4/3/4/8 2 wounds ­ Unicorn Clan Strategist ­ SA: A to reduce
the M of one disk within 6" to zero until the end of the turn.
*Shinjo Utta ­ 3/2/2/3/7 ­ Unicorn Clan House Guard * Loyal ­ SA: A to remove the
A counter from a Disk within 6" that just A to move this turn.
*Otaku Kojiro ­ 2/3/3/4/7 2 wounds ­ Unicorn Clan Stable-Master * Unique ­ SA: A
to give all friendly Cavalry Disks within 6"+1T.
*Iuchi Juoseng ­ 3/3/4/5/9 ­ Unicorn Clan Cavalry ­ Juoseng gains +2AT, +1T while
pinning an UA disk.
*Shinjo Horsebowmen ­ 4/3/3/4/9 ­ Unicorn Archers * Cavalry * Loyal ­ Missile:
Arrows (2) May fire even if Shinjo Horsebowmen moved during Activation.
*Otaku Kamoko ­ 5/4/5/6/12 2 wounds ­ Unicorn Clan Samurai * Cavalry * Experienced
* First Blow * Skirmisher

thanks to an unknown submission ...