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L5R DiskWars Spoiler

~ Strongholds, Items and Unites/Factions ~

SLDWeb master's notes: I received this information directly from AEG and Raymond Lau himself.

Strongholds

Name Faction Comments
Crab Crab SA: A to give one of your one-wound Crab Clan Disks +2T until the end of the turn or one of your multi-wound Crab Clan Disks +1T.
Crane Crane Clan SA: A to Initiate a duel between one of your Crane disks and an enemy disk that your Crane disk is pinning.
Dragon Dragon Clan SA: A to give one of your Dragon Clan Disks the ability, "May move while pinned," until the end of the turn.
Lion Lion Clan SA: A to give one of your Lion Disks gain +3A until the end of the turn.
Phoenix Phoenix Clan SA: When one of your Shugenja A to cast a spell, A this Stronghold instead.
Unicorn Unicorn Clan SA: A to flip any one of your unpinned Unicorn disks 1 flip in any direction.

Items

Name ATT D W Cst Comments
The Jade Hand +2 +3 1 8 Unique This attached Disk gains an additional +2A, D, & T while dueling or battling a Shadowlands Disk.
Star of Laruman - - 1 5 This attached disk gains Double Chi.
Naginata +1 +2 - 6 Weapon
Jade Bow - - 1 5 Weapon May not be attached to a disk that already has a Missle ability. Attached disk gains Missile: Arrows (3)
Fan of Command - - 1 6 SA: A the attached disk to Flip any unpinned, friendly disk within 6" two flips in any direction
Bloodsword - +1 1 6 Weapon Attached disk gains +2 Dueling counters in duels SA: A the Bloodsword to challenge an enemy disk that the attached disk is pinning to a duel.
Ancestral Sword of the Unicorn +* +* - 9 Weapon Unique May only be attached to a Unicorn disk. This attached disk gains +1A, +1D for every other Unicorn disk you control within 6".
Ancestral Sword of the Phoenix +* +* - 9 Weapon Unique May only be attached to a Phoenix disk. This attached disk gains +1A, +1D for every other Phoenix disk you control within 6".
Ancestral Sword of the Lion +* +* - 9 Weapon Unique May only be attached to a Lion disk. This attached disk gains +1A, +1D for every other Lion disk you control within 6".
Ancestral Sword of the Dragon +* +* - 9 Weapon Unique May only be attached to a Dragon Clan disk. This attached disk gains +1A, +1D for every other Dragon Clan disk you control within 6".
Ancestral Sword of the Crane +* +* - 9 Weapon Unique May only be attached to a Crane disk. This attached disk gains +1A, +1D for every other Crane disk you control within 6".
Ancestral Sword of the Crab +* +* - 9 Weapon Unique May only be attached to a Crab disk. This attached disk gains +1A, +1D for every other Crab disk you control within "6.

Crab

Name ATT D T W M Cst Comments
The Damned 3 4 3 1 4 6 Troops The Damned may refuse a duel. (Does not have to duel if challenged.)
Kuni Yori 2 2 3 2 3 9 I Shugenja(Earth) SA: A to remove the top disk of an enemy's reinforcement stack from play if Kuni Yori is within 12" of that enemy's home.
Hida Yakamo 4 5 4 2 4 11 Hero Samurai Immediately destroy one item attached to the disk Hida Yakamo attacks
Hida Sukune 2 4 4 2 3 7 Samurai Hida Sukune may A to move while pinned by another disk.
Hida Kisada 8 5 5 3 3 16 Champion Samurai Loyal Unique May not be targeted by spells and is not affected by damage from missle.
Hida Amoro 6 6 4 2 4 13 Berserker Berserk Unique
Crab Berserkers 2 3 3 1 3 8 Infantry Berserk Crab Berserkers gain +2A, +1D if there is another friendly Crab Berserker within 6".

Crane

Name ATT D T W M Cst Comments
Kenshinzen 3 3 5 1 5 7 Sword Masters Double Chi
Kakita Toshimoko 1 1 8 1 3 10 Iaijutsu Master Samurai Unique SA: Without A, once per turn, challenge one enemy disk to a duel that Toshimoko is touching.
Doji Yosai 3 5 4 1 4 6 Samurai
Doji Hoturi 5 4 5 2 3 12 Champion Samurai Loyal Unique SA: A to Challenge any unpinned disk within 6".
Daidoji Uji 2 5 4 1 4 8 Samurai Missile: Arrow(2). These Arrows inflict double damage.
Daidoji Iron Warriors 3 5 4 2 3 10 Heavy Infantry Iron Warriors inflict defensive damage before another disk's attacking damage or Instant Blow.
Crane Elite Archers 2 2 2 1 4 5 Archers Missle: Arrows (4)
Asahina Tomo 1 2 1 1 3 7 I Shugenja(Air) SA: A to give any friendly disk +3M until the end of the turn.
Asahina Tamako 2 2 2 1 4 10 II Shugenja(Air) SA: A to make one enemy disk within 6" suffer a 2 damage arrow counter.

Dragon

Name ATT D T W M Cst Comments
Togashi Yoshi 1 2 2 1 4 7 I Shugenja(Fire)
Togashi Yokuni 5 5 6 2 5 17 Champion Samurai III Shugenja(Fire) Daisho Loyal Unique
Togashi Mitsu 2 2 2 1 4 7 Tattooed Man Missle: Fireball (1-3) Put A counters Mitsu equal to the # of Fireballs fired. Remove no more than one A counter during each Remove Counters Segment.
Togashi Hoshi 7 7 6 2 4 18 Unique Man-Beast Samurai May not be in an army with another Dragon. (This does not refer to Dragon Personalities)
Tattooed Madmen 3 3 4 1 5 8 Tattooed Men SA: Without A, Madmen may gain +2M/-2T or +2D/-2T or +2A/-2T until the end of the turn.
Mitumoto Hitomi 3 4 4 1 3 7 Samurai Daisho Mirumoto Hitomi takes no damage while defending against more than one enemy disk.
Mirumoto Daini 2 3 4 1 4 5 Samurai Daisho Mirumoto Daini gains +1A, +1D, +1T while engaging an enemy disk with another friendly disk.
Dragon Archers 2 2 2 1 3 6 SA: A to shoot Arrow (2). Place activation counters on disks hit by these arrows.

Lion

Name ATT D T W M Cst Comments
Matsu Tsuko 6 5 6 2 4 16 Champion Samurai Double Chi Loyal Unique May not be attacked while UA.
Matsu Gohei 3 1 3 1 3 5 Samurai Matsu Gohei gains +2A while attacking. Gains +1M when A to attack.
Matsu Agetoki 5 3 4 1 5 9 Cavalry Samurai Does not take damage from Missles.
Lion's Pride 5 4 4 2 3 9 Lion Heavy Elite Battlemaiden Gains +1M when A to attack.
Kitsu Toju 1 1 3 1 4 7 I Shugenja(Fire) SA: A to give one friendly attacking disk within 6" +1T until the end of turn.
Kitsu Motso 4 2 4 1 5 7 Master Tactician Samurai Takes no defensive damage while attacking
Akodo Kage 1 1 4 1 3 5 Sensei SA: A to immediately Activate 2 of your disks within 12".
Akodo Death Seekers 4 3 3 1 3 5 Samurai Loyal Ambush enemy disk within 6". Gains +1M when A to attack.

Phoenix

Name ATT D T W M Cst Comments
Shiba Ujimitsu 4 5 6 1 4 12 Champion Samurai Loyal During the Remove Counters P., sacrifice one of your shugenja to return Ujimitsu to play in the exact location of that shugenja.
Shiba Tsukune 3 3 3 2 3 7 Samurai Tsukune gains +2D, +1T while there is a shugenja within 3"
Scribe 1 1 1 3 2 8 Scribe SA: A to return a spell that your shugenja just cast this turn to your spellbook. Scribe takes wounds equal to that spell's .
Isawa Uona 2 1 2 1 5 7 I Shugenja(Air) SA: A to give all friendly Flying disks within 6" +1M until the end of the turn.
Isawa Tsuke 3 2 3 2 4 15 III Shugenja(Fire) Unique SA: A to challenge any disk within 6" to a duel. Immediately before the duel begins, shoot Fireball(1) at the enemy disk.
Isawa Tomo 1 3 3 1 8 11 II Shugenja Flying Ring of Water SA: A to move one friendly unpinned disk within 12" to flip 2 steps in any direction.
Isawa Tadaka 2 3 3 2 4 8 II Shugenja(Earth) SA: A to give target disk within 12" +1T until the end of the turn.
Firestorm Initiates 2 3 2 1 3 6 Battlemages Missle: Fireball(2). These fireballs are not affected by spells.

Scorpion

Name ATT D T W M Cst Comments
Bayushi Kachiko 1 2 2 1 5 9 Seductress Unique SA: A to reduce the T of any disk within 12" by 1. If the target disk's T is reduced below 1, that disk is destroyed.

Unaligned

Name ATT D T W M Cst Comments
Zombie Troops 3 3 4 2 3 7 Undead Shadowlands Burrow 6"
Yogo Junzo 3 2 6 3 4 18 Undead III Shugenja(Air) Shadowlands Unique SA: Once per game, A to put a 1 or 2 spell into your spellbook for free.
Water Dragon 6 6 5 2 4 16 Creature Flying III Shugenja(Water) Unique May not attach items. At the beginning of each round, copy any SA of a Shugenja in play until the end of the turn.
Void Dragon 5 5 5 2 4 17 Creature Flying III Shugenja(Void) Unique May not attach items. SA: When the Void Dragon destroys a disk by attacking it, the controller of the destroyed disk must immediately discard the bottom disk from his reinforcement stack.
Toturi 3 3 4 2 3 9 Unique Once per game, immediately after Toturi destroys a disk with a point cost greater than 10, Toturi permanently gains +2A, +2D, +2T
Toku 1 1 2 1 4 2 Samurai
Skeletal Troops 2 3 2 1 3 6 Undead Reanimate Shadowlands
Scout 1 2 3 1 8 5 Cavalry
Samurai Warriors 5 4 4 1 3 9 Samurai Missle: Arrow(3)
Ratling Pack 1 1 1 1 4 3 Creature Defending disk receives -1T fore each Ratling Pack attacking it.
Oni no Akuma 6 4 3 3 3 0 Nonhuman Shadowlands Unique Immediately attach a wound token to a friendly disk within 12" each time Oni no Akuma A to attack an enemy disk. If no valid disks are available, Akuma is destroyed
Ogre Bushi 6 6 4 2 3 10 Nonhuman Shadowlands May not attach armor.
Ninja Spy 2 2 2 1 4 5 Ninja After A to move the Ninja Spy you may stop activating units as if you just activated 3 units.
Ninja Shapeshifter 2 2 2 1 3 10 Ninja SA: Without A, once per turn, target a disk within 6" and replace your AT, D, or T with the matching stat of the target disk.
Naga Bushi 4 4 3 1 4 7 Naga Nonhuman
Naga Bowmen 3 2 2 1 4 6 Naga Archers Missle: Arrow (3)
Moto Tsume 4 4 6 1 4 9 Samurai Shadowlands
Morito Tokei 1 1 3 1 4 6 I Shugenja(Water)
Morito 3 3 3 1 5 5 Cavalry Samurai
Medium Infantry 4 4 3 1 3 6 Infantry
Medium Cavalry 4 4 3 1 5 6 Cavalry
Marsh Trolls 5 5 4 2 3 10 Shadowlands Unaligned Creature SA: A to remove one Wound counter from itself.
Light Infantry 3 3 3 1 4 4 Infantry
Kolat Master 1 1 3 1 4 13 Kolat Immediately after Kolat Master pins a enemy disk with a combined AT, D, and T below 12, Enslave that disk.
Greater Mujina 2 3 3 1 9 7 Mujina Shadowlands Flying
Goblin Warmonger 2 1 1 1 6 5 Nonhuman Shadowlands Goblin Warmongers gain +1AT, +1D, +1T for each other Warmonger attacking the same disk.
Goblin Mob 2 2 3 1 4 4 Shadowlands May not attack a disk with a T of 4 or greater.
Ginawa 2 2 3 2 4 6 Samurai
Foxwife 2 2 2 1 3 6 All friendly Samurai not already affected by a Foxwife within 6" gain +1AT & T. Sacrifice one of your Samurai if Foxwife is destroyed
Fire Dragon 7 5 4 3 3 17 Creature Flying III Shugenja(Fire) Unique May not attach items. Missle: Fireball(2). May fire after A to move.
Earth Dragon 4 9 7 2 2 18 Creature III Shugenja(Earth) Unique May not attach items.
Archers 2 2 2 1 3 5 Archers Missile: Arrows (3)
Air Dragon 7 5 5 2 4 15 Creature Flying III Shugenja(Air) Unique May not attach items. Missiles that land on the Air Dragon may be immediately redirected on another target within 12" (Air Dragon owner's choice)

Unicorn

Name ATT D T W M Cst Comments
Shinjo Yokatsu 6 4 5 2 6 15 Champion Samurai Cavalry Loyal Unique. SA: Without A, once per turn, move one friendly, unpinned disk within 12" two flips in any direction.
Shinjo Yasamura 3 2 2 1 5 6 Cavalry Samurai SA: A to give one friendly disk within 6" +2M until the end of the turn.
Shinjo Thunders 3 2 3 1 5 7 Cavalry May move over any Disk without stopping. Immediately place a one damage counter on disks that the Thunders touch this turn. (including friendly disks)
Shinjo Hanari 4 2 5 1 6 11 Cavalry Samurai Unique Missle: Arrow (4). May fire Arrow (2) immediately after A to move.
Otaku Kamoko 4 3 4 1 6 9 Battlemaiden Instant Blow Cavalry Samurai
Otaku Kamoko gains +1A while attacking non-cavalry or flying disks.
Iuchi Daiyu 1 1 4 1 7 10 II Shugenja(Water) Cavalry Iuchi Daiyu is not affected by arrow or bolt attacks.
Horiuchi Shoan 0 3 3 1 5 6 I Shugenja(Water) Flying SA: A to give one friendly disk within 12" Flying until the end of the turn.
Battlemaidens 4 3 4 1 5 7 Elite Cavalry Samurai

TM and Copyright 2000 Alderac Entertainment Group, all rights reserved, used under assumption of permission for further promotional services of the L5R DiskWars game... it is good PR to have your game info and stats in the public domain, IMHO.

... please e-mail J. Cooper Cazedessus with any errors you find in this spoiler ...