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Twilight Imperium: Armada Incursion = TECH

~ Tech Spoiler listed Alphabetically by Faction, then Tech Type and Name ~

Baronies of Letnev
Flat Name Tech Type Cst Special Ability
23 Disruptor Cannon: Beam Weapon Tech 4 Instant +3 Beam Damage
21 Mag-Blast Cannon: Beam Weapon Tech 11 Continuous Weapons Tracking
12 Micro-hangar System: Engineering Tech 3 Starting +2 Squadron Capacity
3 Stutterwarp XP: Engineering Tech 4 Expendable Ship Teleport 1
26 Multi-target System: Sensor Tech 3 Instant Double Torpedoes
18 Wexlar Shielding: Shield Tech 3 Continuous +2 Maximum Shield
25 Cyberpilot System: Squadron Tech 4 Instant Activate Squadron
40 Targeting Beacon: Squadron Tech 4 Instant +3 Squadron Beam Damage
39 Auto-Defense Lasers: Structural Tech 4 Instant Turret 4
22 Enhanced Hull: Structural Tech 3 Starting +2 Maximum Hull
24 Assault Teleporter: Teleporter Tech 3 Continuous Teleporter Penetration 3
27 HyperFlux Torpedo: Torpedo Tech 3 Instant +3 Torpedo Damage
28 Nova Burst: Torpedo Tech 8 Expendable Area Effect Detonation 5

 

Emirates of Hacan
Flat Name Tech Type Cst Special Ability
25 Phase Hypercharger: Beam Weapon Tech 5 Expendable +2 Critical Hits
40 Reflector Shields: Beam Weapon Tech 4 Instant Reflector Shields
28 Target Lock System: Beam Weapon Tech 7 Instant Weapons Tracking
5 Emergency Shielding: Engineering Tech 5 Expendable Emergency Shields
39 Shield Battery: Engineering Tech 4 Instant Cancel 2 Hits
1 Communications Jam: Personal Tech 3 Instant Subversion
16 Trrontoq Shielding: Shield Tech 4 Instant Cancel 2 Hits
26 Phase Blasters: Squadron Tech 2 Expendable +3 Squadron Beam Damage
27 Deflector Plates: Structural Tech 4 Instant Cancel 2 Hits
23 Inertia Converter: Structural Tech 1 Instant Maneuverability 2
21 Point Defense Cannon: Structural Tech 4 Instant Turret 4
22 Reinforced Hull: Structural Tech 3 Starting +2 Maximum Hull
11 Rotan Launch System: Torpedo Tech 1 Continuous +1 Torpedo Speed
24 Turbo Launcher Beta: Torpedo Tech 3 Continuous +1 Torpedo Damage

 

Federation of Sol
Flat Name Tech Type Cst Special Ability
24 Defense Turret: Beam Weapon Tech 4 Instant Turret 4
25 HyperPulse Cannon: Beam Weapon Tech 4 Instant +3 Beam Damage
21 Emergency Breaker: Engineering Tech 1 Expendable Cancel Bridge Critical Hit
8 Micro-Systems Upgrade: Engineering Tech 3 Starting +3 Crew/Tech Capacity
20 Omega Switch: Engineering Tech 3 Expendable Self-destruct
19 Performance Enhancer: Personal Tech 2 Expendable Ready a Crew/Tech
22 System Override: Sensor Tech 4 Instant Ready a Crew/Tech
23 Variable Wave Shielding: Shield Tech 4 Continuous Critical Hit Resistance
13 Armor Plating: Shields Tech 2 Expendable Cancel 3 Hits
17 Auxillary Fuel Burn: Squadron Tech 3 Instant +4 Squadron Speed
26 Wing Blasters: Squadron Tech 2 Instant +2 Squadron Beam Damage
4 Hull Armor: Structural Tech 3 Starting +2 Maximum Hull Hits
27 Versatile Bays: Structural Tech 1 Starting Versatile Bays
28 Fluxar Warhead Mark II: Torpedo Tech 3 Instant +3 Torpedo Damage

 

Sardakk N'orr
Flat Name Tech Type Cst Special Ability
24 Gunnery Turret: Beam Weapon Tech 4 Instant Turret 4
6 Shock Cannon: Beam Weapon Tech 4 Instant +3 Beam Damage
23 Advanced Accelerator: Engineering Tech 2 Continuous Flexible Change Speed
2 Laser Surge System: Engineering Tech 2 Expendable Secondary Fire
27 Laser Swarm System: Sensor Tech 3 Instant +3 Squadron Beam Damage
25 Swarm Control Center: Sensor Tech 4 Starting Squadron Efficiency
26 Auxiliary Payload: Squadron Tech 2 Command Auxiliary Payload 3
18 Command Circuit: Squadron Tech 4 Instant Activate Squadron
16 Swarm Support: Squadron Tech 3 Instant Squadron Salvage
28 Hangar Bay: Structural Tech 6 Starting +4 Squadron Capacity
19 Service Bays: Structural Tech 3 Starting Multiple Squadron Techs
20 Supplemental Bays: Structural Tech 9 Starting +6 Squadron Capacity
22 Long Range Teleporter: Teleporter Tech 5 Continuous Increased Teleporter Range 3
21 Stealth Teleporter: Teleporter Tech 3 Continuous Teleporter Penetration 3

 

Mercenary
Flat Name Tech Type Cst Special Ability
27 Auto Defense Grid: Sensor Tech 9 Instant Turret 6
26 Fluxar Barracks: Structure Tech 6 Starting Assault Pod
28 Wexcon Mega-Warhead: Torpedo Tech 12 Expendable Area Effect Detonation 6

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